
#ifndef wu_SCENE_REACT_H
#define wu_SCENE_REACT_H

#pragma once
#include "wuImagePlus.h"

class wuSceneReact
{
    public:
        wuSceneReact();
        ~wuSceneReact();

		void setup(ofxBox2d * _box2d, int _vw, int _vh, int _x, int _y);
		void update(unsigned char* colorSkin, unsigned char* graySkin);
        virtual void draw(bool pinta_bg=false, int offX=0);

		// ofImage skin
        wuImagePlus skin;
		ofImage mask;

};
#endif

